Jan 16, 2010, 07:10 PM // 19:10
|
#1
|
Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
|
Armor graphics appear low
Hey all, I've had guild wars for almost 4 years now, and recently I've noticed that some armors (for example, warrior obsidian and primeval) appear as they do on low graphics settings, even though I have all the graphics maxes. I compared it side-by-side with my friend as he looked at low graphics and high graphics, and mine looked like his at the low setting, but when my friend put it at max, it looked much better.
I'll attach a picture of the obsi armor.
http://img62.imageshack.us/i/gw005x.jpg/
Last edited by Giro; Jan 16, 2010 at 07:13 PM // 19:13..
|
|
|
Jan 17, 2010, 02:18 AM // 02:18
|
#3
|
Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
|
I have never used any mods.
"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
|
|
|
Jan 17, 2010, 03:00 AM // 03:00
|
#4
|
Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
|
Quote:
Originally Posted by Giro
I have never used any mods.
"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
|
Thats for the game in general Kuntz (did i spell that right?) the creator of the mod didn't like it and wanted to see other peoples armor in high res so created the mod to do such
|
|
|
Jan 17, 2010, 04:10 AM // 04:10
|
#5
|
Frost Gate Guardian
Join Date: Jul 2008
Location: Alabama
Guild: Legends Of The Lost Souls (LOLS)
Profession: E/
|
Quote:
Originally Posted by Gill Halendt
Have you been using KSMod?
Armors on other player will appear in low-resolution in outposts by design. Since the last update, legacy graphics.dll libraries are not loaded anymore, so KSMod stopped working.
|
From GWW update notes
Quote:
The automated loading of a graphics.dll in the Guild Wars folder has been disabled; however, it is still possible to inject the dll manually.
|
How would you inject it manually?
|
|
|
Jan 17, 2010, 10:14 AM // 10:14
|
#6
|
Desert Nomad
|
Quote:
Originally Posted by Giro
"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
|
Guild Wars was designed to work on systems with 32/64MB RAM videocards. So, to prevent overload, other players' armor is rendered with low resolution textures while in crowded environments such as the outposts, as those texture take less memory.
Now every modern system is capable of rendering hi-resolution textures in outposts without any significant performance issue, so KSMod was used to avoid this.
It worked by having its code loaded together with the GW.EXE executable:
Quote:
Graphics.dll is a legacy DLL used early in the development of the game by ATI and nVidia to test out quick driver/DX8/DX9 fixes in the game without needing to recompile. While messing around with GW.EXE I noticed it looked for a file called Graphics.DLL and if it existed, loaded it up and executed an exported function. I used this "trick" to get GW to automatically load my mods
|
Since loading of this .DLL has been disabled with a recent update, KSMod stopped working.
|
|
|
Jan 17, 2010, 10:24 AM // 10:24
|
#7
|
Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
|
Quote:
Originally Posted by OutlawFMA
How would you inject it manually?
|
Google says hi
maybe this?
I am in no way endorsing these methods nor recommending the download of any files you may come across directly or indirectly due to my link. Thank you have a nice day.
Last edited by End; Jan 17, 2010 at 10:29 AM // 10:29..
|
|
|
Jan 17, 2010, 11:03 AM // 11:03
|
#8
|
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
|
Yea, ever since Arena.Net disabled .dll we are forced to look at armor in HORRIBLE quality in-town. Havign said that, KSMOD no longer works.
WTB aNet to spend 10 minutes of their time putting a tab into "options" that allows us to force all textures to be shown in their highest quality. Q_Q
|
|
|
Jan 17, 2010, 08:18 PM // 20:18
|
#9
|
Frost Gate Guardian
Join Date: Jul 2008
Location: Alabama
Guild: Legends Of The Lost Souls (LOLS)
Profession: E/
|
Quote:
Originally Posted by JonnieBoi05
WTB aNet to spend 10 minutes of their time putting a tab into "options" that allows us to force all textures to be shown in their highest quality. Q_Q
|
I agree. .
|
|
|
Feb 05, 2010, 03:54 AM // 03:54
|
#10
|
Wilds Pathfinder
Join Date: Jul 2008
Profession: Rt/
|
So my understanding of this thread is that you can no longer inject graphics.dll into gw.exe?
-Drama
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:41 AM // 04:41.
|